Synthesizing the realistic motion of a humanoid is a very sophisticated task, studied in different research areas.
This work addresses the problem to synthetize realistic animations of 3D biped
characters in a simulated environment, using genetic algorithms. Characters are
represented as a structure of rigid bodies linked each other by 1DOF joints. Such
joints are controlled by sinusoidal functions whose parameters are calculated by
the genetic algorithm.
Results, obtained by testing and comparing several different genetic operators,
are presented. The system we have created allows the non-skilled user, to automatically
create animations by setting only few key-poses of the characters.